[Misc]

FontTexture=FRIZQT__.TTF

GoldTextHeight=0.024
LumberTextHeight=0.024
BountyTextHeight=0.024
MissTextHeight=0.024
CriticalStrikeTextHeight=0.024
ManaBurnTextHeight=0.024
BashTextHeight=0.024

// for filtering these terms
Profanity=

// credits file
CreditsFile="maps\campaign\warcraftiiicredits.w3m"

// quicksave filename
QuickSaveFile=QuickSave

// This section specifies which fonts you want to display in the chat
// font menu in the options screen.  For this feature to be enabled, the
// "ChatFontEnabled" should be set to 1.  If that value is set to 0,
// the menu in the options screen is hidden.
//
// To setup the Chat Support menu, you must first set the "ChatFontCount"
// to the number of fonts that you are going to display in the menu.
// Then for each font place two entries: "ChatFontDisplayName<X>" and 
// "ChatFont<X>".  Where the <X> is replaced with sequential numbers from
// 0 to (ChatFontCount - 1).  The zeroth font should be called "Default"
// and map to the normal font which we use in the game.

[ChatFonts]
ChatFontEnabled=1

ChatFontCount=5

ChatFontDisplayName0="Default"
ChatFont0="Fonts\frizqt__.ttf"

ChatFontDisplayName1="Japanese"
ChatFont1="Fonts\tt5500m_.ttf"

ChatFontDisplayName2="Korean"
ChatFont2="Fonts\DFHeiMd.ttf"

ChatFontDisplayName3="Traditional Chinese"
ChatFont3="Fonts\dffn_b31.ttf"

ChatFontDisplayName4="Simplified Chinese"
ChatFont4="Fonts\dfst-m3u.ttf"


[Websites]
BattleNetLadder="http://www.battle.net/war3/ladder"

// The following font heights are for text where the frame they are
// associated with is not created through the use of FrameDef files, 
// such as when the frame is programatically created.
//
// To change the font height of a frame created in the FrameDef files,
// you will need to look in the appropriate .fdf file.
//
// All font heights are in Frame screen units.

[FontHeights]

// in-game ui
ToolTipName=0.011               // tooltip name (first line)
ToolTipDesc=0.011               // tooltip description and ubertip
ToolTipCost=0.011               // tooltip cost value
ChatEditBar=0.013               // chat edit bar text
CommandButtonNumber=0.009       // little number at the bottom right of command buttons
WorldFrameMessage=0.015         // single line of error text that appears above the console
WorldFrameTopMessage=0.024      // large upkeep text that appears below the time of day indicator
WorldFrameUnitMessage=0.015     // small text that is used for in-game trigger based dialog
WorldFrameChatMessage=0.013     // in-game chat text
Inventory=0.011                 // "Inventory" text above your inventory
LeaderBoard=0.011               // leader board text
PortraitStats=0.011             // hit points and mana text below 3D unit portrait
QuestDescription=0.011          // quest description text in Quest Dialog
UnitTipPlayerName=0.011         // player name on unit tooltip
UnitTipUnitName=0.011           // unit name on unit tooltip
UnitTipDesc=0.011               // description text on unit tooltip

// glue screens
BattleNetTeamChatTextArea=0.011 // chat display text area in the Battle.net chatroom
BattleNetTeamChatEditBox=0.015  // chat display edit bxo in the Battle.net chatroom
BattleNetChatTextArea=0.011     // chat display text area in the Battle.net chatroom
BattleNetChatEditBox=0.015      // chat display edit bxo in the Battle.net chatroom
ChatroomTextArea=0.011          // chat display text area in the pre-game chatroom
ChatroomChatEditBox=0.015       // chat display edit box in the pre-game chatroom
ChatroomHeaders=0.011           // team headers in the pre-game chatroom
BattleNetChatActionMenu=0.011   // items in the right-click context menu in Battle.net
BattleNetNewsBox=0.011          // Battle.net news items
BattleNetUserListName=0.011     // b.net userlist name
BattleNetUserListLevel=0.011    // b.net userlist level
CheckBoxList=0.013              // check box list item text
GlueToolTip=0.011               // glue screen tooltip
ListBoxItem=0.013               // list box item text
LoadingTeamHeader=0.013         // loading screen team header text
MapListBoxMaxPlayers=0.009      // map list max players text
MapListBoxItem=0.013            // map list item text
MapPreferenceMaxPlayers=0.009   // map preference max players text
MapPreferenceItem=0.013         // map preference max item text
ScoreScreenNormal=0.011         // score screen normal text
ScoreScreenLarge=0.011          // score screen large text
ScoreScreenTeam=0.009           // score screen team number text

[Hotkeys]
QuickSave='S'           // Alt-S
QuickLoad='L'           // Alt-L
QuickHelp='H'           // Alt-H
QuickOptions='O'        // Alt-O
QuickQuit='Q'           // Alt-Q
MusicToggle='M'         // Ctrl-M
SfxToggle='S'           // Ctrl-S
UnitCenter='C'          // Ctrl-C and Alt-C
MinimapSignal='G'       // Alt-G
MinimapTerrain='T'      // Alt-T
MinimapColors='A'       // Alt-A
FormationToggle='F'     // Alt-F

// hotkeys for scripted dialogs
// NOTE: these need to match the "higlighted" chars
// in the scripted dialog button text ( e.g. (L)oad )
//
// These hotkey identifier match the localized string
// identifier that they are associated with in GlobalStrings.fdf.
//
GAMEOVER_CONTINUE='C'
GAMEOVER_CONTINUE_GAME='C'
GAMEOVER_CONTINUE_OBSERVING='O'
GAMEOVER_QUIT_GAME='Q'
GAMEOVER_OK='O'
GAMEOVER_QUIT_MISSION='Q'
GAMEOVER_RESTART='R'
GAMEOVER_REDUCE_DIFFICULTY='D'
GAMEOVER_LOAD='L'

// These keys follow the same instructions as above, but are
// not actually used for any scripted dialogs.  These are for
// special cases where we had conflicting hotkeys, and we 
// needed to map/remap keys during runtime.
KEY_DELETE='D'
KEY_CANCEL='A'

